Ludum Dare is a 48 hour game development competition, where all submission content must be created from scratch by the participant within the time period. Stranded is my attempt for the December competition, "Alone". Working with Ed Horsey, we tried to create a game for the more laid back 72 hour Jam. We still failed, and the 72 hour version of our "game" consists of walking around an empty island, staring at trees and getting stuck on things. Ed kept a development diary, and I posted occasionally on the Ludum Dare website.
All artwork was created by Ed using the GNU Image Manipulation Program (GIMP) and resized with IrfanView.
The game is written in C++, using the Simple DirectMedia Layer (SDL) libraries.
All programming was done in NetBeans 7.0.1, running in Debian. It was compiled for Windows using Visual C++ 2010 Express Edition, and with g++ for Linux.
The game is completely open source, insomuch as I wrote it from scratch, and don't care if it's used without permission. Why you would want to use any of it, other than as an example of how not to write a game, I don't know.
Should work out of the box:
You need to have libsdl1.2 and libsdl-image1.2 installed. You should be able to find them with your distribution's package manager. Alternatively, use the following links: SDL, SDL-image
Lol.
Well, okay, if you like, you could try WineBottler (or just plain Wine)